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 Is the project dead?

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Ryvaeus



Posts: 10
Join date: 2012-07-10
Age: 26
Location: Philippines

PostSubject: Is the project dead?   Tue Jul 10, 2012 7:37 am

I hope not. My brother and I recently downloaded the FOnline SDK which, as you know, contains the TLA server files. I've begun translating the .fodlg files in the dialog folder but Christ almighty is it a tedious effort.

Am more willing to shell out donating to help keep up your server than to work on translating all those NPC dialogs myself.
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Feltzer
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Posts: 24
Join date: 2012-01-14

PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 6:52 pm

Translating is a real bastard, if you want to donate you can head here:

http://www.thecoregaming.co.cc/Donate.html ( Done Via Paypal )


We haven't raised anything yet sadly.. would be cool for you to be the first one.
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Ryvaeus



Posts: 10
Join date: 2012-07-10
Age: 26
Location: Philippines

PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 6:57 pm

I just might be. Left a message on your ModDB page with some questions about the server first, though. I'll paste them here, maybe you can answer them:

Quote :
Matt, some server-related questions. Will it cost you 40 AUD every month to keep the server running? With that amount, what is the server hardware and ISP speed? I ask because I want to donate, but also want to know what exactly I'm donating to.

Also, any idea what the latency might be between your host and the players who join your server, specifically those playing from the Philippines (me)?
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Feltzer
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PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:00 pm

Oh sorry, I dont check my own Moddb page often XD

and yes. 40$ per month, the sever is hosted in Sydney, Australia. so the Phillipenes will have a good connection as we are both in the Asia Pacific region.

The Server specifications are custom. as we are hosting this and we are the only ones hosting it. they are giving us all we need at $40.

During the previous OB the speed was amazing.
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Ryvaeus



Posts: 10
Join date: 2012-07-10
Age: 26
Location: Philippines

PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:04 pm

Please check your Paypal email. Smile
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Feltzer
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PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:08 pm

Just did.. nothing is there. Probably just takes a while to refresh.

but THANKYOU for Donating.. assuming you did! You are the first one to Donate
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Ryvaeus



Posts: 10
Join date: 2012-07-10
Age: 26
Location: Philippines

PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:15 pm

I'll send you a PM with the details of the donation, so you can look for it in case it seems to have gotten lost in transit.

I'm just happy to finally see a fully English, fun (judging by the singleplayer content), well-developed FOnline server that doesn't have a host of assholes playing it (because there's nobody playing... yet!). You won't believe the kind of grief I felt playing Fallout 2238; a little bit is good, and even welcome regarding the nature of the game, but when people PK you just for wearing Vault City clothes, or for not being a Russian, or for speaking English, or for any reason other than RPing, you kind of get real tired of it real fast.
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Feltzer
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PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:15 pm

AND THERE IT IS! THANKYOU SO MUCH! now we can get this server online for a month!
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Ryvaeus



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PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:17 pm

Lol ninja'd
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Feltzer
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PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:17 pm

Trust me. you wont be dissapointed with FOAus
Its not built around Roleplay. but Roleplay is actually possible...

If you have skype I can talk to you and give constant server information updates on new features ect if you would like
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Ryvaeus



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Age: 26
Location: Philippines

PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:21 pm

Sure, that'd be great, but won't you have a changelog on that? Not complaining of course, just curious. Look up jp.esteban on Skype.

And I just realized I don't have Skype installed on this PC.
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Feltzer
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PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:28 pm

Haha Fail..

Yes there is a changelog its very primitive.. I was just suggesting 1 on 1 discussion about Server Features for quick questions if you had any
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Ryvaeus



Posts: 10
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Age: 26
Location: Philippines

PostSubject: Re: Is the project dead?   Tue Jul 10, 2012 7:36 pm

It's installing now, bear with me. Razz

I don't have many questions, really. Run the server the way you intended; I like being surprised. I'm loving the zombie virus idea. Zombies are awesome, zombie ghouls are awesomer.

Off the top of my head:
1. Will the game default to real-time in cities and caves? I have singleplayer set to turn-based but I only ever seem to get turn-based combat in random encounters...
2. Removing the city list on the right side of the world map is purely a thematic decision?
3. What's your stand on user-submitted maps and quests?
4. At the top of this post I mentioned I have the FO:TLA SDK. How does one go about re-adding the "Gifted" trait to the game? Wink
5. This one's a long shot. Will you ever release the server files for people who would like to play singleplayer/LAN with just a few friends (me)?

Omfg Fallout Online: Australia is going to be HUGE. Like, in a "What is this I don't even" level.


Last edited by Ryvaeus on Tue Jul 10, 2012 7:51 pm; edited 2 times in total (Reason for editing : Feltzer answered my questions via Skype, and then some)
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